Monday, 31 October 2016

COMING UP on The Chase!











Coming up on The Chase!

NOVEMBER 2016

Series 6 Episode 16 (4th November)Bradley Walsh hosts as a team of four celebrities try to outrun the ruthless quiz genius known as the chaser to win money for their chosen charities. But, have presenter Aled Jones, actress Susie Amy, Paralympian Kyron Duke and comedian David Baddiel got what it takes? 

Series 6 Episode 17 (11th November) - Bradley Walsh hosts as a team of four celebrities try to outrun the ruthless quiz genius known as the chaser to win money for the chosen charities. But, have TV presenter Alice Levine, You Tube blogger Marcus Butler, dancer Karen Clifton and Mr Catchphrase himself Roy Walker got what it takes? 

Series 6 Episode 18 (18th November - LAST IN THE SERIES) - Bradley Walsh hosts as a team of four celebrities try to outrun one of the best quizzers in the country. The Chaser. But have actor Ashley Taylor Dawson, actress Natalie J Robb, dancer Kevin Clifton and reality star Gemma Collins got what it takes? 

DECEMBER 2016



Christmas Special (24th December) Bradley Walsh hosts a Christmas edition of The Chase as four celebrities try to outrun the chasers for Text Santa. 


MARCH 2017

New series of chase episodes to start in March 2017. 

Sunday, 30 October 2016

Doctor Who : The Thirteen Doctor Collection Set - OUT NOW!












Doctor Who : Thirteen Doctors Collection Set - Available Now as an exclusive to Toys R Us. 
£99.99

Hello All.

I'm sure you're all aware that this ginormous pack of a set was released on Friday, manufactured by Underground Toys as a Toys R Us exclusive. It was made clear back in July that this was going to be an exclusive for San Diego Comic-Con, and was released in America over the summer. There was all this speculation going around about "When is this going to be released in the UK?" and now it's finally here for British retailers, it was at a recent toy festival a few days ago and just starting to arrive in the shops at Toys R Us stores worldwide. 

Not available anywhere else apart from Toys R Us, of course, you can find it online if you try eBay or Amazon, but the chances are the price will be ridiculously over priced, that makes the Toys R Us price sound like a god send. I'm slightly annoyed that this isn't a Forbidden Planet exclusive like the Eleven Doctors set was because for me that would make things much more simple. 

Now the chase is on for Doctor Who fans such as myself to get their hands on this marvelous set, and it is a fantastic set. I love it. I love the first doctor in this set from The Web Planet, I love the Third Doctor and the Sixth Doctor, I like the new and improved Fourth Doctor season 18 variant.  There are lots of reasons towards and avoiding getting this set, but it looks cool and I want it, and it's proved to be a competitive set to get. 

I'll just quickly go through the different variations of the figures in this set, they are mostly just repaints no major new figures being released in this set. Like last time, character options / underground toys paid more attention to the classic doctors than the new ones because they are simply just re-releases.

First Doctor - The Web Planet
Second Doctor - The Two Doctors
Third Doctor - The Three Doctors - (it says The Time Monster, but it's actually it's The Three Doctors)
Fourth Doctor - Logopolis
Fifth Doctor - The Awakening
Sixth Doctor - Real Time
Seventh Doctor - Ghost Light
Eighth Doctor - Night of the Doctor
War Doctor - The Day of the Doctor
Ninth Doctor - The Empty Child / The Doctor Dances
Tenth Doctor - The Shakespeare Code
Eleventh Doctor - The Beast Below
Twelfth Doctor - Time Heist

So no new figures in this set, plenty of new interesting new varients, I particularly like the look of the first doctor.

Should I be successful enough to get this set, which I hope I will be, I shall do a review. It's out now in the UK and it is available.  Happy Hunting!

Saturday, 29 October 2016

COMING UP on The Chase










THE CHASE : Specials

    • Episode: 
      16 out of 18
    • Transmission: 
      4th November 2016
    • Time: 
      N/A
    • Week : 
      29th October - 4th November 2016
    • Channel: 
      DANBURY Productions

Wednesday, 26 October 2016

Mortal Kombat XL : Halloween Special!




THIS IS HALLOWEEN, THIS IS HALLOWEEN, PUMPKINS SCREAM IN THE DEAD OF NIGHT! THIS IS HALLOWEEN, EVERYBODY MAKE A SCENE, TRICK OR TREAT TILL THE NEIGHBOURS DIE OF FRIGHT, IT'S OUR TOWN, EVERYBODY SCREAM, IN THIS TOWN OF HALLOWEEN!

TRICK OR TREAT!

It's Halloween in Earthrealm which can mean only one thing, the Mortal Kombat XL Halloween special is just 3 days, 4 hours, 25 minutes and 10 seconds away from happening! 

So what's in store? Saturday's Mortal Kombat videos will have a spooky twist to them as Halloween beacons this coming Monday night on the 31st of October!

Including all of this:

The usual daily Mortal Kombat videos that I do, but with a twist, on Saturday I will only be playing with the most scary looking characters, such as Jason, Leatherface, Ferra/Torr, Ermac and Quan Chi to name a few

The Trick or Treat challenge tower - a spooky challenge is at hand for one malicious killer, but who?

Revenant Kombat Rounds, doing some random kombat rounds with the revenant/ dark versions of characters. 

So that's what to look out for and what is going to be included in this Saturday's jam-packed Halloween goodie bag! I hope you enjoy it! 

Tuesday, 25 October 2016

Mortal Kombat XL: What If? Kombat pack 3










It's something that we Mortal Kombat players all want, a third kombat pack. The first one came out including: Tanya and Tremor from the Mortal Kombat franchise and two celebrity guest fighters Predator and Jason Voorhees. In the second kombat pack, we got the same two characters from the MK franchise which were : Bo'Rai Cho and Triborg and two other celebrity guests Leatherface and Alien. Now there is silence.

In this quick post I'm going to talk you through what I want in a third Mortal Kombat pack if there was to be one, and what characters I would like to play as in the near future.

Sindel


I think it's fair to say that Sindel is a bad ass.

I'd like to play as her because there are simply just not enough girl kombat fighters in this game, the male characters certainly dominate over the choice of female characters we get to play as so even just adding Sindel for the sake of having another female fighter would suit my purposes just fine.

Not just that, she is pure evil and if you fight against her as an invasion boss or in the story, you will know that she has excellent fighting moves and techniques which other female players lack, that is what will make her different from all the others as well as adding value.


Rain


Please NetherRealm studios, give me Rain! You have to add Rain to the game, he is too dam good to deny us loyal fans and gamers the pleasure of using his awesome water abilities which are exclusive by the way, not available as any other character.

Apart from being all mystical and devious, Rain provides some excellent water attack combos and as well as that he is incredibly fast, so his speed will be of an advantage to anyone who plays as him also.

He also adds in terms of numbers of edinians. The only edinians we have in the game so far are Mileena and Tanya, we need more characters from outworld. It doesn't seem fair that we can't play as Rain. If I could swap Tanya for him I would, because I think Rain is much more interesting as a character. If you've played against him in the story mode or as an invasion boss you'll know what I mean in terms of his fighting ability.

And the thing with these characters, Rain, Sindel, Baraka and Corrupted Shinnok, they wouldn't too diffuclt to programme/ code into the game because they are pretty much half way there anyway, they're animated in and so it would be a question of programming them so we can play as them.

Baraka


Baraka as a character is the only Tahlkotton we've been able to play against. He is a vile, menacing character of which would be of great value to the character selection menu. I can think of many interesting attack combos you could use if we could play as him. The spinning thing that he does is awesome and does a sustainable amount of damage.






Corrupted Shinnok


Lots of players want to play as Corrupted Shinnok. And from seeing what he can do, I'm not surprised as to why player would want him.

Apart from looking like that monster from Lord of the Rings that Gandalf fights off on the bridge and shouts "You shall not PASS!" to, Corrupted Shinnok contains some extraordinary dark powers that do a substantial amount of damage and he is incredibly annoying and at times difficult to beat. When you contain all the power of earthrealm you do tend to be quite evil, dark and irritating. I wouldn't want to go up against him as an invasion boss anytime soon.

In all honesty, this is the only character which I'm not too bothered about not being able to play as, give me Rain and Sindel over Corrupted Shinnok. Only because the ability to play as him would take away from the exclusivity of his role in the story and tower challenges. I like the fact that he is this exclusive boss to fight against, and somehow Corrupted Shinnok vs Corrupted Shinnok doesn't do anything for me.

Terminator


Because why not? I think he'd make a good celeberity guest fighter and would have some interesting Brutalities and Fatalities.











Wild Card : Negan

Because when you've got a baseball bat with barbed wire on it, why wouldn't you want to do damage with that? I bet you'd get some interesting combos out of him and some gruesome fatalities and brutalities too.







So that's me done. I've said I would like four characters from the story and two celebrities. What do you think? do you agree with me? what characters do you want to play as, from the story or as celebrity guest?

Let me know by sending in your suggestions.

Monday, 24 October 2016

COMING UP on Eggheads









Hello, all.

It's been a while since I have done an eggheads post since the last series finished I think.

And a lot has happened since then, CJ got sacked and booted off the show and two new eggheads have joined the team. Steve and Beth, both whom I like very much and have warmed to. 

So, this is just a quick post to say that Eggheads will be back for a third series, but not until 2017. It's only because I have other projects at hand for the rest of this year, that I need to get done first.

Also, CJ will not be doing these shows given that he has left and is not returning. I can't include Steve and Beth because they're not on the app, it's like with Jenny Ryan on The Chase. If they are not on the app I can't possibly include them, until of course, the game gets updated for me to do so. I have emailed Barnstorm games about adding Jenny to The Chase app, they said that "They plan to do more with the chase, but nothing is confirmed yet" so we shall have to see how it turns out. It would be a difficult task to add them myself.

There will also be a Christmas special edition of Eggheads in December. Just like I do with The Chase, there will be a Christmas Eggheads episode, and I imagine it will be up around the same time as my chase Christmas special.  

Here are the stats from last series.



If you have any questions on my Eggheads series, leave a comment in one of my eggheads videos and get in touch. 

Thanks. 

Saturday, 22 October 2016

Mortal Kombat XL : Triborg










A beginners guide to fighting as all four variations of Triborg.

Triborg is part of a clan known as the cyber lin kuei. It's motive is to destroy all humans and do honour upon the cyber initiative. Sub Zero destroyed the cyber Lin Kuei... or did he?

Triborg is a very unique addition to Mortal Kombat X, with each variation representing a different character. Sektor, Cyrax, Smoke and Cyber Sub-Zero make up the four variations of Triborg. Each character variation retains the special moves that made them unique in previous games, with Smoke offering a Trident harpoon, invisibility and various teleports, Sektor firing missiles and using a Teleport Uppercut and flame thrower weapon, Cyrax tossing bombs everywhere, and Cyber Sub-Zero having a variety of ice-based attacks. 

Sektor (Pink) 


It may be easier for you to be able to tell the difference between each variation so you understand who is who. Secktor is the pink one. 

Straight Missile

Notation: Back, Forward+1
Sektor’s Straight Missile is a standard projectile attack that covers the full length of the screen. The projectile hits high, which means the opponent can duck under it without having to block or take chip damage. The enhanced version (Havoc Missiles) inflicts more damage and knocks the opponent into the air so you can follow with a juggle combo. The enhanced version also hits mid so an opponent cannot duck under it. Use this during a block string to maintain offensive pressure or during a combo to extend your combo for additional damage.

Lock-On Missiles

Notation: Down, Back+2
The Lock-On missile allows Sektor to fire a projectile into the air that comes down on top of the opponent. If you press Forward the missile comes down just behind the opponent, while Back makes the missile come down slightly in front of the opponent. Use the different trajectories if you think the opponent will try to avoid a missile directly over their head, or to protect yourself if you’re standing right next to the opponent and use the Back missile option.

The enhanced version (Homing Missile) fires a missile that locks on to the opponent and cannot be avoided. Use this to lock your opponent down and force a mix-up between and overhead or low attack. You can also make an unsafe attack safe due to the opponent being forced to block the missile instead of punishing your attack. Keep in mind, an attack with armor can go through the missile, negating the ability to prevent punishment.

Teleport Uppercut

Notation: Down, Back+4
The Teleport Uppercut has a variety of uses. It can be done on the ground or in the air, and it leads into a combo or extends an existing combo if it connects. You can also follow the attack with an Air Cyber Slam (Forward, Forward+3+Block) if you have meter to burn. This executes a mid-air dash that knocks the opponent across the screen.

The enhanced version (Teleport Slam) adds more damage and gives you a bit more time to setup your juggle combo after it hits. Not a big difference, but the main advantage is that if the enhanced version if blocked you can still perform a slightly delayed Air Cyber Slam to stop an opponent from punishing what is normal an unsafe attack. While the Air Cyber Slam isn’t safe either, if the opponent waits to punish in anticipation of the Air Cyber Slam, they won’t be able to punish the Teleport Slam by itself. It’s an interesting mix-up game that can help you get away with an unsafe attack.

Flame Burner

Notation: Down, Down+3
Sektor’s biggest weakness is the fact that his only two armored moves either don’t work as a safe wake-up option, or are only available in the air. The enhanced version of Flame Burner (Flame Thrower) is one of these two armored special moves. The normal version sets the opponent on fire and gives Sektor a slight advantage so he can continue his offensive pressure if it connects. The enhanced version has armor and gives Sektor much more advantage if it hits, but both options can be punished if the opponent blocks the attack.

Air Cyber Charge

Notation: Back, Forward+3
The Air Cyber Charge is essentially Sektor’s best way to get in aside from the enhanced Lock-On Missiles. Sektor quickly dashes in the air, moving across roughly three quarters of the screen. The normal version is not safe if the opponent blocks, but it can catch an opponent off guard, or be used as a solid air-to-air attack. The enhanced version (Air Cyber Slam) is the same as the extension of the Teleport Uppercut. It has one hit of armor and works very well to punish projectile attacks from a distance if you happen to already be in the air. Because of the armor, and the fact that it’s safe if the opponent blocks, it also works well to approach the opponent from the air.


Cyrax (Yellow)


Cyrax is the yellow one.

Net

Notation: Back, Forward+1
Cryax’s trademark attack returns in Mortal Kombat X. The Net is exactly what you would expect if you’ve played Cyrax in previous games. It traps an opponent for an extended amount of time, allowing you to follow with a combo of your choice. The enhanced version (Advanced Net) drains half a stock of the opponent’s meter, which can be crucial if they just got enough meter for a Breaker or X-Ray attack.

Chest Saw

Notation: Down, Back+1
The normal Chest Saw is fairly straightforward. It’s moderately safe if the opponent blocks, but it can still be punished by faster characters. However, the enhanced version (Buzzsaw) is where the attack really begins to shine. Not only is it safe if the opponent blocks, but if it connects, it holds the opponent in the air so you can follow with a combo. It’s also a projectile attack that can be used from across the screen. If it connects from a distance, you can Scatter-Port to get close to the opponent and follow with a combo.

Bomb

Notation: Down, Down+3
Any Mortal Kombat 9 player will tell you how much they despise Cryax’s bombs. While they are no longer unblockable like they were in MK9, they are just as deadly and allow Cyrax to perform multiple resets during his combos. This time around Cyrax has a variety of bomb options. His normal Bomb (Down, Down+3) rolls along the ground until it detonates when it reaches the middle of the screen. The Close Bomb (Down, Back+3) detonates much closer to Cyrax, and the Far Bomb (Down, Forward+3) detonates a full screen length away from Cryax. All of these bombs must be blocked low.

The enhanced versions of the normal Bombs (Blitz Bombs) can be blocked standing or crouching, have a shorter timer compared to the normal versions, and they also explode on contact with the opponent. If you use a Blitz Bomb in a combo, it explodes immediately, while a normal Bomb will drop to the ground like normal and only explode once after a predetermined amount of time.
In addition to the normal and enhanced versions of the Bomb, Cryax now has an aerial version called the Hover Bomb (Down, Down+2). Just like the normal Bomb, the Hover Bomb has Close (Down, Back+2) and Far (Down, Forward+2) versions, and the enhanced versions (Smart Bomb) detonate on impact like the Blitz Bombs.

Cyrax can only have one Bomb at each of the three bomb distances. So if you use the Close Hover Bomb, you cannot use the Close Bomb or Close Blitz Bomb until the Close Hover Bomb has detonated. However, after using the Close Hover Bomb you can still use the normal or Far variations of the Hover or grounded Bombs. The bombs will generally combo into one another, but you can do a number of different setups to force an opponent into blocking a mix-up because a Bomb is nearby.

Scatter-Port

Notation: Down, Forward+4

Cyrax’s teleport returns in the form of the Scatter-Port. The normal notation sends Cyrax directly behind the opponent, while holding Back will leave Cyrax directly in front of the opponent. The enhanced version (Shrapnel-Port) will actually hit an opponent if used at close range, but only has armor when it’s used as a wake-up reversal attack as you’re getting up off the ground. Both versions of the teleport can be done in the air or on the ground.

Power Grab
Notation: Down, Back+4

The Power Grab can be done on the ground or in the air and is one of Cyrax’s best anti-air or air-to-air attacks. The normal version is essentially just an air throw, while the enhanced version (Power Slam) bounces the opponent off the ground so you can follow with a juggle. If you have the meter to burn, the Power Slam works very well after a Bomb combo in order to keep your combo going for even bigger damage.

Smoke (Black)


Smoke is the black one.

Trident

Notation: Back, Forward+1

Smoke’s Trident is basically the same as Scorpion’s Spear. When it hits the opponent it pulls them toward Smoke so he can follow with a combo. The enhanced version (Tri-Cution) shocks the opponent in place instead of pulling them in. To compensate, the opponent is stunned long enough for Smoke to run in and start a combo. In addition, Tri-Cution is safe if the opponent blocks the attack, unlike the normal Trident.

Smoke Cloud

Notation: Down, Back+1
LK-7T2 is a combination of the old Robot Smoke from Ultimate MK3 and the new and improved Human Smoke from Mortal Kombat 9. This means that Smoke in MKX has the Smoke Cloud special move from Human Smoke, despite the fact that he’s the robot version. The default notation launches a smoke cloud at the opponent’s feet. If it hits, the opponent is teleported directly over Smoke’s head so he can follow with a combo. You can hold Forward or Back to cause Smoke Cloud to hit directly behind or in front of the opponent respectively. Use the alternate versions if you feel the opponent will move to try to avoid the Smoke Cloud.

The enhanced version (Smoke Bomb) executes a little bit faster and inflicts slightly more damage compared to the normal version. However, the biggest bonus is that Smoke Bomb gives Smoke advantage if it’s blocked. The normal version is safe enough to avoid punishment if it’s blocked, but Smoke is likely to get interrupted if the he attacks immediately after. Smoke Bomb gives advantage, meaning Smoke can continue offensive pressure even after the attack is blocked. This makes it great to use in a block string if you have meter to burn.

Fade-Port

Notation: Down, Back+4
Smoke’s teleport has changed a bit to become the Fade-Port, which can be used on the ground or in the air. Smoke teleports directly above the opponent and slams down on top of them. It’s extremely unsafe if the opponent blocks, but it does hit as an overhead attack which can potentially work with overhead/low mix-ups. Keep in mind this isn’t an overly fast attack, and skilled opponents may be able to block it easier than others. The enhanced version (Smoke-Port) knocks the opponent into the air so you can follow with a juggle combo.

Smoke Away

Notation: Down, Back+3
Another call back to Mortal Kombat 9, the Smoke Away allows Smoke to teleport backward with the default command or forward by pressing Down, Forward+3. This teleport was abused a bit back in MK9, so the developers have linked it to the Stamina Gauge below the health bars. Every time Smoke uses the Smoke Away it takes half the Stamina Gauge. This means you can only use two Smoke Away teleports back to back before you have to allow the Stamina Gauge to refill.

If you use the enhanced version (Phase Away) you gain armor and it doesn’t use the Stamina Gauge. This is Smoke’s best option for a wake-up reversal. It can still be punished, but it’s much harder to punish than any of Smoke’s other wake-up options. While the forward-moving teleport can go through an opponent, in the corner Smoke will stay in front of the opponent so be careful when going for a mix-up in the corner with the Smoke Away.

Cyber Sub Zero (Light Blue)


To play as Cyber Sub Zero you need to go to the character section menu, and select Triborg. However press up twice and then triangle (PS4) to access it. Once you have the character in your possession, it's really cool to play as. It has some interesting combos and some great sliding/ ice attacks.

Ice Ball

Notation: Back, Forward+1
He wouldn’t be Cyber Sub-Zero without the Ice Ball, and this one is almost identical to the Ice Ball from Mortal Kombat 9. It’s a projectile attack that hits high, which means the opponent can duck under it without having to block. However, if it connects it freezes the opponent in place, giving you plenty of time to follow with a combo or extend your current combo. The enhanced version executes faster, freezes the opponent for a longer period of time, and shoots out as a beam making it more difficult to jump over.

Slide

Notation: Down, Back+4
Cyber Sub-Zero’s Slide is pretty fast, but it’s very unsafe if the opponent blocks. It hits low, which can surprise an opponent, but otherwise it should be used mainly to end combos. The enhanced version (Slide And Strike) inflicts a bit more damage and has armor, but it’s also very unsafe if the opponent blocks. While this is one of Cyber Sub-Zero’s only wake-up options, the fact that it’s unsafe means you need to be careful when using it.

Air Dive Kick

Notation: Down+3
Cyber Sub-Zero has two aerial dive kicks, one that reaches the full length of the screen and one that stops just shy of half a screen away from your starting position. The Air Close Dive Kick is Down+3 in the air, while the Air Far Dive Kick is Down+4 in the air. The enhanced versions (Air Power Kick) inflict a bit more damage, while both versions are considered overhead attacks and cannot be blocked while crouching. These are great for punishing opponent from a distance while in the air, or in some cases you can react to projectile attacks from across the screen by jumping and using the Air Far Dive Kick due to its speed.

Ice Bomb

Notation: Down, Down+2
Cyber Sub-Zero’s Ice Bombs are very similar to Cyrax’s Bomb attacks. He can launch bombs at close range (Down, Back+2), mid-screen (Down, Down+2) or full screen (Down, Forward+2). The normal version detonates after a short time, hitting low. If the Ice Bomb hits, the opponent is knocked into the air and frozen, allowing you to follow with a juggle. The enhanced versions (Cryo Bombs) operate in a similar manner but they freeze the opponent on the ground allowing for more damaging combo follow-ups.

Drone

Notation: Down, Down+3
All of Cyber Sub-Zero’s ice-based attacks (special moves and combo attacks) can be enhanced when a Drone is present. You can have up to three Drones hovering above Cyber Sub-Zero at a time, with the enhanced version (Multi-Drones) launching all three at once. Once you have a Drone out, hold the attack button for your desired ice-based attack and the Drone will augment the attack so it inflicts more damage.

Finishing Moves : Fatalities and Brutalities


Fatalities
  • Team Work (Fatality 1) - Forward, Back, Forward, Forward (Mid-Screen) 
  • Death Machine (Fatality 2) - Forward, Down, Down, Up (Full Screen)

Brutalities


Head Strong (Brutality 1) - Kill the opponent with an X-Ray.

Friendship (Brutality 2) - Kill the opponent with a throw and press 1 or 2 at least four times during the animation. Hold Back for a Cyrax assist, Forward for a Sektor assist or Down for a Smoke assist.
 
Incoming (Brutality 3) - In the Sektor variation, shoot three Straight Missiles during the match, then while standing at a single jump distance away from the opponent, kill them with a Straight Missile (Back, Forward+1).
 
Head’s Up (Brutality 4) - In the Cyrax variation, while the opponent is in the air kill them with the Power Grab (Down, Back+4) or Power Slame (Down, Back+4+Block) while holding Down during the animation.
 
Spear On The Head (Brutality 5) - In the Smoke variation, kill an opponent with the Trident (Back, Forward+1).

That concludes all the basic moves you need to know about Triborg. I hope this was useful to you.