DOCTOR WHO - THE AUDIO ADVENTURES
SERIES 4
NOVEMBER 2019
Doctor Who The Audio Adventures - Series 4 Complete Episode Guide, eight episodes, six stories, set to start in November 2019.
EPISODE ONE - THE PROMISE
Written By Daniel Bury
It's been three years since Pip has been left on earth. She is experiencing life without the Doctor. However, he made her a promise that one day he would return for her. Will he keep his promise to her or will Pip live her life thinking her friend has abandoned her?
EPISODE TWO - CALCATRAX
Written By Christopher Cribb and Stephen Hynes
A falling star falls to Earth, Dunbar, in the year 1985. Not far from the Newton nuclear power station. Arriving on Earth, The Doctor, Pip, and Kara discover that there are strange power fluctuations frequently occurring in the local area and offer to help.
With the power fluctuations getting worse and people going missing, the mystery deepens when the Doctor comes to inspect the complex. The alien Calcatrax and his mother, are draining the town's energy, and if not handled carefully they will consume the whole city, and then the whole of Scotland and then the world.
EPISODE THREE - THE SCAPEGOAT
Written By Jaime Harrison
An invitation arrives in the TARDIS inviting The Doctor, Pip, and Kara to attend Colonel Billy Wilton's Travelling Intergalatic Showcase, which tours from planet to planet. The Doctor accepts the invitation and the TARDIS arrives on the nearest planet. When they arrive things are not as they seem, roll up roll up and prepare for a show you will never forget.
EPISODE FOUR - THE GUNPOWDER PLOT
Written By Jaime Harrison
We all know what happened on the 5th of November 1605, but we don't know is exactly what happened and why.
The TARDIS takes an unexpected landing into the past. London in the 17th century and the Doctor can't help but interfere in the course of history as he, Pip, and Kara get mixed up in a chain of events which lead to their involvement in the Gunpowder Plot. But there is another visitor to this period, one of which is unknown to the TARDIS crew who has his own views on the way history should play out.
The Doctor and his friends must work together if they are going to stop the plans of the cyborg from changing the events of history as we know it. And what will happen to Guy Fawkes.
EPISODE FIVE - THE NIGHTWOLF AND THE SNAKE
Written By Daniel Bury
Kara Connor thought she was free of the Mara forever, but when Kara has a nightmare, she fears that her traumatic experience with the Mara may come again. Suddenly everything in Kara's nightmare starts to come true when the TARDIS arrives on a desolate desert world. Concerned for her safety, the Doctor decides to leave Kara in the TARDIS with Pip whilst he investigates the planet.
But this is all part of a cunning and devious plan to resurrect the Mara and inhabit the darkness on the inside of the host, the darkness grows and the Mara will live again. The heart of the secret lies in a crystal known as the Snake Charmer. Only the Doctor and Pip can stop the Mara in order to save Kara, but will they find the Snake Charmer in time, and convince the authorities that they are not deluded fools who believe in a children's fairytale.
EPISODE SIX AND SEVEN - STILL HUMAN
Written By Daniel Bury & Jaime Harrison
The Doctor is continuing working on his pet project, Rodney, a robot who breaks down and so the only way to fix him is to go to the planet of Trade World where the robot parts the Doctor needs are manufactured.
When they arrive on Trade World they discover that the planet is run by the International Cybernetics company, all of which is the doing of Mr. Paul Rankin, a professor who specializes in the rights of robotics and cybernetics and is perfecting on his newest experiment, and developing human upgrades, but when his experiment goes horribly wrong the Doctor steps in to help. Little does he know he is assisting to resurrect one of his oldest and deadliest foes.
EPISODE EIGHT - THE MAN WHO GAMBLED WITH TIME
CHRISTMAS SPECIAL
The TARDIS arrives in London 2019. Things of value have started to go missing, items that you could use to build a time machine. The Doctor suspects that something could be very wrong. Professor Thantis is building a time machine so that he can travel back to the point before his spaceship explodes and save his wife from a terrible fate.
But the Doctor knows better than anyone that gambling with time is not a good idea. Can he talk Thantis into seeing sense and cancel his plans before they get out of hand.